'So Shiny, So Chrome' takes place 13 years after The Fall, a combination of the Oil Wars that came to a climax with a nuclear event. Our setting is the Wasteland, once the Australian outback. Wildlife mutated by radiation prowls the wasteland; weather is harsh and highly unpredictable; roving gangs of survivors fight for what remains of precious resources.
What a day, what a lovely day.
----- Season: Winter Weather: Days 8°C/Nights -10°C
Winter has descended once again on the Wasteland as merciless as ever. Days are cold, and with little cover the high winds are all the more biting; even without snow, hypothermia and frostbite are a constant threat. The only relief is that many of the Wasteland's creatures are in hibernation.
Two ideas (possibly related) immediately come to mind:
A massive week(s) long sand storm. And destruction of crops at the Green Place and the Homestead (and wherever else people still have the possibility of growing stuff) followed by much difficulty in getting fresh foods and (even more) struggle over resources.
Post by Nolan 'Chief' O'Rourke on Sept 21, 2016 8:03:47 GMT -5
A sandstorm would definitely be a good site-wide plot that would effect all groups.
As for the destruction of crops... I'll leave that to the Vuvalini and Anzac players, though the Anzacs are already in the early stages of a potato blight (which will definitely put some strain on them).